vendredi 3 juin 2016

15 Things to Know About I Am Setsuna, Out July 19 on PS4

One year ago, we announced I am Setsuna at our E3 press conference. This year, on July 19, it comes to the west on PlayStation Store.

I Am Setsuna’s gameplay is reminiscent of an old school JRPG. The subtle way the characters move, the music, and the battles evoke the games some of us grew up playing, but with a splash of novelty once you pick up the controller.

I am Setsuna tells the tale of a land that has maintained peace with a fiend – once every decade, a sacrifice is offered to a fiend on the island. However, one year, the fiend grows violent before the next sacrifice is due. Those living on the island are afraid and try to calm the fiend by offering a sacrifice — Setsuna — chosen because of her powers of enchantment. Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.

Below is a list of interesting facts about I Am Setsuna that community manager Dan Seto and I have learned through the year. The creation of the game and the story behind its developer, Tokyo RPG Factory, was a discovery in it of itself!

  1. I am Setsuna is known as “Ikenie To Yuki No Setsuna” in Japan. In Japanese Ikenie means sacrifice, Yuki means snow and Setsuna means sorrow. The team felt that the word “Setsunai” feeling sorrow was a very heartfelt term in Japan, and it is one of the key themes of the game but obviously that word doesn’t have any meaning outside of Japan so the name of the game in the west was changed to I am Setsuna because of the character Setsuna’s role in the story.
  2. The word “Setsuna” also means “a moment in time” in Japanese. This ties into the momentum system in the game where you gain SP (Setsuna Points) by letting the momentum gauge fill once the ATB bar is full. SP points can be used to add various bonus effects to a character’s attacks and techs.
  3. The characters leave trails in the snow as they run which slowly fill up again over time, covering their tracks. You can try to write your name in the snow!
  4. The game development studio behind I am Setsuna is called Tokyo RPG Factory and their goal is to carefully create RPG’s of yesteryear, merging the nostalgic elements from the 90’s with today’s technology.
  5. When hiring staff for Tokyo RPG Factory, applicants were not told that the studio was part of Square Enix. Yosuke Matsuda (CEO of Square Enix) wanted to hire people who were passionate about RPGs, rather than people who wanted to work for Square Enix.
  6. Tokyo RPG Factory is a micro studio of ten dedicated staff. A further 20 freelance staff make up the rest of the studio so it’s a small team like how games were created back in the day!
  7. Coincidentally, the director of I Am Setsuna (Atsushi Hashimoto) previously worked at Racjin and worked with Final Fantasy creator Hironobu Sakaguchi on a RPG called ASH: Archaic Sealed Heat.
  8. Atsushi Hashimoto stated in an interview that he wants people to reflect back on the game and remember the game as “An RPG of Snow”. He really wants to create a game that people can reflect back on that is impactful.

  9. Remembering the PlayStation and Super Nintendo era, the team crafted I am Setsuna by bringing rich story, music, simple turn based controls and gameplay mechanisms that include dungeon crawling, shopping in the cities and carefully upgrading your party, I am Setsuna allows those who grew up loving these elements to enjoy what they loved. This is a game that will strike deep emotion.
  10. The concept of I am Setsuna was written in September 2014, development began the following month and, by August 2015, an alpha version (in Japanese) was complete.
  11. In the story, the main character Endir protects Setsuna as she journeys through the environments of snow and ice. There are also other characters that Setsuna will travel with and their names are Keel, Kuon, Yomi and Julion.
  12. The character design was done by toi8 — the team knew they wanted this character designer from the get go. Not only is he known by the current generation, his art style matches up nicely reflecting a melancholy spirit and heroic defeat that is visually striking. Previously he has worked on popular anime series Fullmetal Alchemist Brotherhood and Attack on Titan.
  13. The original soundtrack for the game features 2 discs, packed with over 70 tracks that solely utilizes the piano. The music was created by Tomoki Miyoshi who had his debut project on Soul Calibur V when he was 16 years old (he is now 22)! The melodies are soft and reminiscent of a yearning for calmness except during battle.
  14. The soundtrack includes the piano performance by Randy Kerber, who has worked as a studio keyboardist on many Hollywood films including Forrest Gump and Titanic.
  15. Unless you have an item in the game called Mistone, you cannot escape from battles.

We hope that you were able to learn something new about I am Setsuna — the game comes out July 19th!

“Countless adventures captivated us when we were kids. Now, it’s time for us to return the favour with adventures of our own.” – Tokyo RPG Factory.



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Bard’s Gold Out 6/17: No-Nonsense Platforming Action on PS4, PS Vita

Hi, everyone!

My name is Erdem and I am from the microstudio Pixel Lantern, which actually consists of only my wife Jenny and me. With this blog post, I’d like to give you all some information on our new PS4 and PS Vita game, Bard’s Gold.

We’ve been working on it for about 18 months and are thrilled to announce that the game will launch on PS4 and PS Vita on June 17 for $4.99 with super sweet Cross-Buy support.

Do you remember how games felt back in the day? When platform games had this certain magical mood to them? No, I am not referring to pixel graphics or chiptune music. There was something else. A game’s soul that you were discovering while you played it. You played it again and again and got better at it. Finally, you were able to overcome enemies, bosses, and stages you previously thought you could never beat.

This is why we developed Bard’s Gold. We want to bring that magical mood, that soul, and that challenge back. That challenge in which players have to stand on their own and figure out even the basic game mechanics. Yup, you got that one right. There won’t be any tutorials in Bard’s Gold. No hand-holding, no watered down easy mode. That’s right, you are on your own. You have to figure out how to double jump on your own. Darn, I just spoiled the double jump! You know, the extraordinary movement that makes you jump higher by pressing the button once more while in the air. Well, that’s all the help I’m giving you.

Bard’s Gold is slower-paced than most modern platformers and takes its gameplay inspiration from late ’80s and early ’90s classics such as Rick Dangerous, Alex Kidd in Miracle World, Rainbow Islands, Wonder Boy in Monster World, Erik, and Rodland. It features an original soundtrack that perfectly frames the atmosphere, soothes your soul and fills you with confidence as you overcome levels you once thought were unbeatable.

Speaking of levels, there are more than 100 of them. All have been handcrafted and are picked randomly for each playthrough. And if that is not enough to keep you playing over and over again, the game features a permanent upgrade system to make each and every one of your sessions count.

I hope you enjoy Bard’s Gold and experience the magical mood of past games. Welcome aboard the Nostalgia Train!



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jeudi 2 juin 2016

Broken Bots Blasts Onto PS4 June 7th

Some good old-fashioned robot mayhem is landing June 7th on PS4. Broken Bots is arcade-style multiplayer robot warfare where players dish out power-ups to teammates — and glitches to foes.

What is the cause of this robotic anarchy you ask? At the core of Broken Bots is the Malfunction Gun. As you battle it out online in Capture the Flag, King of the Hill, Team Deathmatch, or Crazy King, your Malfunction Gun will charge up as you rack up kills or hack the enemy’s generator. Once fully charged, use it to gift your teammates power-ups like increased speed and bullet spread. Or fire it at enemies to cripple their bots with reverse controls, decreased speed, and other debilitating debuffs.

Online matches support 12 players at one time, and you can also play alongside your buddies in local co-op. Each bot can be customized with passive abilities and skills, and each player can pick the type of weapon, from flamethrowers to rocket launchers, that best suits their gaming style. There is also a Survival Mode for those who, whether alone or with a friend, like to fight against the odds. A salute to these brave souls!

Broken Bots will be available for the PS4 on June 7th for $6.99 USD.



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Cosmic Star Heroine Coming this Summer to PS4 & Vita

We’re pleased to announce that Cosmic Star Heroine is scheduled to release this summer for PlayStation 4 and PlayStation Vita. $14.99 will get you a cross-buy version full of hours of turn-based RPG goodness!

We’re also excited to share the first full-fledged trailer for the game! Make sure to have your speakers turned up for the full effect!

In addition to the main release on PlayStation Store, we’ve also teamed up with Limited Run Games to do a physical run of the game for the collectors out there.

We’ve been working on Cosmic Star Heroine since 2013 and are excited that you all will soon have a chance to experience it yourselves. We’d like to thank our Kickstarter backers, Shane Bettenhausen and all the wonderful people at PlayStation, Chris Geehan and Dan Byrne-Mccullough at HyperDuck for the amazing soundtrack, Laura Shigihara for her help with a very special song, James Hearn and Angelo DeGrandis from LogicHole Studios for putting the trailer together, and everyone who has helped us on this journey.

Uncover conspiracies, travel to exotic planets, fight unspeakable evil, and save the galaxy! Look forward to Cosmic Star Heroine, coming to PlayStation 4 and PlayStation Vita this summer!



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mercredi 1 juin 2016

Neverwinter Coming to PS4 This Summer

We’re proud to announce that Neverwinter is coming to PlayStation 4 in summer 2016! Almost three years after our initial launch on PC, millions of adventurers have travelled along the Sword Coast to slay the mightiest of foes and to form the most courageous of parties. We can’t wait to welcome in a new group of adventurers to Neverwinter and eagerly await their arrival. Here’s your first glimpse of the adventures that await you in Neverwinter!

Neverwinter is a free-to-play MMORPG that transports players into the Forgotten Realms, where they will explore a fully realized experience based on the Dungeons & Dragons franchise. When Neverwinter arrives on PlayStation 4, it will feature all existing content from the base game, including eight playable classes and nine expansions worth of content giving you hundreds of quests to play through.

Fight against the likes of Tiamat, Demogorgon, Orcus, Valindra and many more sinister enemies from Dungeons & Dragons lore. Adventurers will also travel through iconic locations such as Icewind Dale and the Underdark while teaming up with characters straight from the novels of acclaimed author R.A. Salvatore, including Drizzt Do’Urden.

We are also happy to announce that Neverwinter on PlayStation 4 will be free-to-play for all PlayStation 4 owners as you will not require PlayStation Plus to dive into this full-fledged MMORPG experience.

Are you ready to defend the realms? What class are you planning to play? We look forward to seeing all of PlayStation Nation in the city of Neverwinter later this year.



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New Update for Sharefactory: Track 2, Green Screen and More

Today, we are releasing update 1.08 for Sharefactory, which includes some very cool features.

One of the biggest changes to Sharefactory is the introduction of Track 2, which gives you the ability to add a second gameplay video from your Capture Gallery to your projects. This means your gameplay videos can use various picture-in-picture layouts for side-by-side gameplay video playback, with the ability to add effects. This replaces the previous Commentary Track gives you more editing options to bring your creative videos to life, so we hope you’ll have fun with it!

SHAREfactory Update 1.08

We have also added Chroma-key support to video Commentary, so you can use green screen or white screen in your project, as well as a cut-out mode. Using Chroma-key effects, you can personalize your videos to look like a livestream with animated backgrounds, Sharefactory theme art, as well as your own screenshots from your Capture Gallery.

SHAREfactory Update 1.08

For those who like to create playthrough videos, great news – we’re also increasing the video export time limit to 60 minutes. You can also export your Sharefactory videos in the background while you are on the PS4 home screen. Plus, based on the community feedback, we’ve enhanced the Move Clip function so you can arrange of your video clips much easier.

Other features in this update include:

  • Text layers can now rotate
  • 2 new music tracks
  • 15 new filter effects
  • Video Commentary clips are now saved to the Capture Gallery for easier access as well as reuse in multiple projects
  • Trim Lock feature making it easier to trim clips while not altering the overall length of your project

We’re eager to see your creativity using the new features of Track 2, plus the rest of the additions with this update. Our continued growth and support from the community keeps us working hard to enhance your video editing experience on the PS4. Keep the comments coming, and have fun with 1.08!



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Action/Stealth Hybrid Filthy Lucre Breaks Cover on PS4 This Summer

Hi all, Graeme Ankers here, CEO at new UK developer and publisher Fabrik Games.

Do you like stealth games, but hate that you cannot go off-plan when it hits the fan?

Do you like action games, but get frustrated that you cannot use your brains as much as brawn to tackle a sticky situation?

If you answered yes to any of the above, you will want to stick around for this next part: Filthy Lucre is the game you have been waiting for.

E3_2015_Mediakit_018

Action and stealth meet in the murky underworld of Filthy Lucre, where you will infiltrate Britain’s criminal network to help your rotten boss take out an equally rotten rival gang’s operation. We are bringing the unique flavour of Brit gangster flicks to games, with all the slick suits, sly humour and sore heads you would expect.

We have created a game that allows you to dynamically choose how you want to play, without feeling constrained by the design. If your carefully planned, tactical approach goes pear-shaped, there is no need to rage-quit; change up the plan, switch to assault weapons and muscle your way out. The game dynamically adapts to your play style, with cutting edge AI adjusting their approach. Filthy Lucre is all about the cinematic art of the reversal: hunter becomes hunted becomes hunter becomes… you get the point.

E3_2015_Mediakit_018

Every single mission can be played your way; go in all guns blazing or go dark and avoid all enemy contact. With over 30 upgradable weapons and gear items, you will never be able to blame your tools.

Filthy Lucre takes place across varied locations, ranging from swanky corporate headquarters to the nitty gritty of elaborate bank heists. With missions spanning the city’s seedy underbelly, it’s not only loot you’re after – assassinate high profile VIPs, sabotage gang operations and cause chaos wherever you can.

It’s not just the objectives you can tackle your own way, our non-linear mission structure allows you to pick and choose the right mission at the right time. Only got time for a quick blast? Jump in and take out a VIP. Looking for something more involved? Get your safecracking gloves on and empty everything you can from the bank’s secure vault.

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Our entire campaign is not only a blast in single player, but any mission can also be tackled with a friend in network or local multiplayer. Just make sure they don’t nick all your precious swag…

Releasing this summer, we cannot wait to show you more of the game. In the meantime check out our reveal trailer and head over to fabrikgames;to find more info and sign up to receive more news about all things Filthy Lucre.



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