vendredi 1 décembre 2017

Three Ways to Slay in Doom VFR, Out Today for PlayStation VR

Take the fight against the demons of hell into your own hands with Doom VFR and the PlayStation VR Aim controller. From the devastating BFG to the reliable Super Shotgun, feel the full weight and awesome power of your destructive arsenal like never before, in the most immersive Doom experience yet.

Futuristic weapons, hellish demons, nightmarish environments…

Set shortly after the demonic invasion on the UAC Martian Research facility, you find yourself as the last human survivor – until you die. Under a top-secret UAC operational contingency protocol, your consciousness is transferred into an artificial brain matrix enabling you to transfer between various bodies and machinery in the UAC base. This gives you the ability to teleport as a style of movement and also interact with your environment to overcome the demon hordes.

Doom VFR will launch you at breakneck speed into a virtual reality hell, as you battle to prevent a catastrophic failure within the UAC base. You are outnumbered, but never outgunned, with weapons such as the BFG, the Plasma Rifle, and the Heavy Assault Rifle at your disposal. You hold in your hands all the tools you’ll need for massacring demons; from Imps to Revenants and Cyberdemons, in the most visceral, gory, and devilishly satisfying ways possible.

Doom VFRDoom VFR

Movement is key

Lightning-fast movement, instinctive evasiveness and the ability to think on the fly are crucial skills for survival, and these are just as important in Doom VFR. The ability to use the PS VR Aim controller allows for unprecedented demon-slaying accuracy. The L2 button at the front of the controller allows you to slow down time and teleport (great for lining up that perfect Gauss Cannon shot), while the directional pad is reserved for dash buttons, enabling you to dart forward, backwards, left and right. Stagger an enemy and dash forward to get up close and personal — then explode them into a gory mist of gibs.

Doom VFRDoom VFR

As you power your way through the UAC research facility, you’ll encounter various weapon mods. Tied to the square button on the PS VR aim controller, gamers will be able to unleash additional fire modes for their guns to ensure those demons are sent back to the depths of hell in the most explosive way possible.

Additional ways to control

While the PlayStation VR aim controller puts the weaponry of Doom VFR firmly in your hands, it isn’t the only way to play! The latest trailer below showcases the additional ways in which you can control Doom VFR. Not having a PS VR Aim controller doesn’t limit you at all in the demon slaying carnage, as you can control and shoot entirely with a Dualshock 4 wireless controller or two PlayStation Move motion controllers, while surrounding yourself in virtual hell.

Doom VFR is out today for PlayStation VR.



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Dreams is Coming to PlayStation Experience 2017

The time has come, friends! PlayStation Experience 2017 is just around the corner, and if you’ve been dreaming about seeing more Dreams, then Anaheim, California is the place to be! The Molecules are busily working away as we speak, preparing to pack up their suitcases full of Dreams (and maybe some clothes) and head on over to PSX to share it all with you.

On Saturday, December 9, PSX officially opens to the ticket-holding public and we’ll be there hosting a community GAME JAM at our Dreams booth! That’s right, folks: come and jam alongside us to get a firsthand look at how quick and easy it is to make games, music and more just using Dreams.

But that’s not all! Then you can join our studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel at 12:30pm.

And if your Dreams bucket isn’t quite fit to burst yet: Saturday attendees will also get the chance to ‘Meet the Molecules’ during our Community meet-up which is happening at 7:00pm on Saturday evening at our booth. Along with getting the chance to hug John Beech, you’ll also take a deeper dive into Dreams thanks to a special community-led Q&A session where we’ll be asking the Molecules a whole bunch of community-submitted questions. And of course, no community event would be complete without some juicy swag to get your hands on, so come by and say “hi!”.

Phew! That certainly is a jam-packed few days! It’s going to be a blast and we just can’t wait to see everyone and hang out! But don’t fret if you can’t make it to the show, because we’ll be tweeting and livestreaming as much as we can so be sure to follow us online as we share behind-the-scenes snaps and news from the show.

Keep on dreaming everyone, and we’ll see you all very soon!



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jeudi 30 novembre 2017

PlayStation Experience 2017 Gear Revealed

Our team is gearing up for PlayStation Experience — and now you can do the same!

The PlayStation Gear store will be back and larger than ever at PSX. We’ll be offering 150 products at the event, including more than 40 items exclusive to PlayStation Experience. We’ll be offering new items from your favorite games, including limited-edition PlayStation T-shirts.

PSX Gear

With our biggest gear lineup ever, you are bound to find the perfect gift for yourself and everyone on your holiday gift list. Some great gifts include PDP’s Kratos with Shield Pixel Pal and Stubbin’s God Of War Plush Bundle, both exclusively made for PlayStation Experience 2017. Don’t forget to include two new additions to the PlayStation Gear line up: Funko’s Horizon Zero Dawn Vinyl POP Figures and PDP’s Ratchet Pixel Pal.

This year, we are teaming up with more exciting streetwear partners like BAPE, Undefeated, and FairPlay. If that weren’t enough, we are coming in strong with even more of our always-popular lifestyle products. Check out our Limited Edition blanket and messenger bag, a small sample of what’s to come!

PSX GEAR

Here’s a sneak peek of some God of War goodies – New God of War T-Shirt Designs, Neca’s Foam Axe Replica, PDP’s Kratos Pixel Pal, and more!

PSX GEAR

New merchandise available at PlayStation Experience 2017, or you can shop anytime on Gear.PlayStation.com.

Don’t forget to get your PlayStation Experience tickets here so you can join in on the fun, December 9-10 in Anaheim, CA.

Products here and items available at the PlayStation Experience Gear Store are subject to change. While supplies last.



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Crossing Souls is an Adventure Between Life and Death, Out Feb. 13 on PS4

It’s the first day of summer 1986. Your little brother calls you over the walkie-talkie: “You’re not going to believe this, dude! Hurry! Get the gang together in the treehouse. I have something incredible to show you! I think it’s actually starting to… rot. It smells awful, man!”

That’s how Crossing Souls begins, a game where you join Chris, Kevin, Big Joe, Charlie and Matt in the biggest adventure of their lives.

Crossing Souls

An Ode to the 80s

Crossing Souls is an epic adventure that will take the player to a lovingly familiar place – their childhood. A time when everything was possible and we could live an adventure without ever leaving the house. When the day might hold new and unexpected friends, a spaceship built from couch cushions, or homemade time machine to fight crazy villains that were threatening the whole world itself.

Crossing Souls

With Crossing Souls, we’re aiming to nurture the imagination and reexperience an important part of our team’s childhood from the 1980s through video games, comics, cartoons and film. We will never forget those special moments from The Goonies, E.T., Stand by Me, Explorers, Ghostbusters, Gremlins, Karate Kid, Poltergeist, and more that shaped our view of the world and what was possible. All of these provided inspiration for the story we wanted to tell and enabled us to pay our tribute to all of these influences while adding our own twist. A story that will reach the heart of those of you who grew up in the 80’s and the chance to experience the magic firsthand for those that did not.

Love is in the Details

It is not only how Crossing Souls looks that is important, packed full of homages and references, but also the loving nods in gameplay to our favorites like Streets of Rage or Aladdin that we hope players will recognize and smile at along the way.

The team at Fourattic also made a great effort to tell our story through cutscenes created in that distinct style of classics like Thundercats and He-Man with unmistakably 80s frame rate and image quality. It’s been painstaking work, but the result was totally worth it and we think players will love how it helps to tie the game’s tone and mood together.

Crossing Souls

Crossing SoulsCrossing Souls

Crossing Souls

Starting From Scratch

Fourattic is a really small team, with only five people at the studio. We have grown and learned as we developed our game, putting our hearts and souls into creating a universe that pays homage to our childhood. It is our “first child” born over three years ago and now, finally will arrive on February 13, 2018.

We hope with all our hearts that you enjoy as much as we did making it! We wouldn’t have made it to here if it weren’t for all of you. We want to thank all of you for all the support by the fans and the PlayStation community, we really can’t wait to see you all at PlayStation Experience soon!



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Dark Eclipse for PS VR: How to Play a MOBA in Virtual Reality

Sunsoft is making a MOBA for PlayStation VR. It’s called Dark Eclipse, and it will be launching in America in Spring 2018. If you’re going to PlayStation Experience, you’ll be able to play the first demo for the game at the event.

Multiplayer Online Battle Arena — or MOBA — games have come a long way, and Sunsoft wants to bring MOBA into the era of virtual reality. We play lots of MOBA games. The thrill of getting a triple-kill, diving under the tower to chase a kill, ganking an unsuspecting opponent, getting that power buff, pushing towers towards the enemy base, receiving cheers from spectators… we want to bring all of this to VR.

This is a game where you need to react to other players — there is no surefire winning strategy, so you need to adapt to each situation. The pace of the game allows you to think strategically in terms of when to attack or defense. Know your enemy, and know yourself. Play wisely.

When we were thinking of player interaction in VR, the first thing we tried was point-and-click and point-and-teleport interactions. While that did work, we were left thinking “What if the interaction was more like real life, where you can just grab things with your hands?”

Unlike VR shooting games, in Dark Eclipse you don’t extend your arms to aim. The game is paced so that you can move more casually. We also designed the game with a rest period between matches, so you can rest your body if needed.

Dark Eclipse is designed to be a competitive game. Like all great MOBAs before it, we are looking forward to seeing skilled players battle opponents who match their skill level, eventually filtering out the top players so we can all watch their godlike gameplay. For that, we will have rank mode in Season 1.

If you are just looking to have some fun, you should know that at first nobody will know the game enough to compete in rank mode, so the launch period will be like “season zero.” So relax, have fun, and enjoy the casual mode at launch.

There are tutorials and a practice mode in Dark Eclipse. We will have a mode for player vs A.I. bots, so you can practice until you are comfortable to play with other live users. There will be rewards as you gain more experience. Rewards you earn will carry forward regardless of solo, casual mode or rank mode.

While traditional MOBA usually requires rapid control of the keyboard and mouse (or touchscreen), in VR, players have motion controllers which allow analog movement input. In Dark Eclipse, you can play with one or two PlayStation Move controllers, or with a DualShock 4, or a combination of both.

Dark Eclipse for PS VR

We have a range of over twenty characters planned for the game at launch, split between human-like characters called Heroes and monster-like characters called Dominators.

When we started playtesting Dark Eclipse in VR, we experimented with having one player controlling up to five characters. We eventually settled down to three controllable characters (leaders) per player because it felt good. The three controllable characters made leader composition an essential consideration, even you’re playing solo.

Because of the large combination of characters to choose from, we are aiming for Dark Eclipse to provide around a thousand hours of gameplay, with matches lasting anywhere from 10 to 30 minutes each. Looking at the hours we’ve put into playtesting this game, this won’t be a difficult task. And it’s going to be fun.

What Lies Ahead

At launch we will focus on 1v1 gameplay, so winning or losing is entirely up to you. This will be the main focus until the competitive season starts. Later, we will move on to 2v2, and the dynamic of the game will start to require teamwork. Eventually, we want to reach 3v3 matches. We don’t want to jump into a situation where there are not enough players in-game at any given time, and we don’t want to have people waiting for a long time for a match.

In short, first claim victory with your own wit, then look forward to team gameplay in a major release after launch. We understand the excitement of a team-based dynamic — looking at MOBAs on mobile phones, it’s easy to get games with five players on each team. But is that the answer for VR MOBA? We are taking steps to find out. The multiplayer online battle experience we want doesn’t necessarily mean 5v5, especially when one player controls three characters. We will keep iterating and evolve the game.

Finally, it wouldn’t be eSports if there are no spectators. For that, we have been prototyping a spectator mode, which will be released in an update after launch.



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mercredi 29 novembre 2017

PlayStation Plus: Free Games for December 2017

Hey PlayStation Plus members – we have an action-packed game selection for the PS Plus free games lineup in December. Let’s take a look.

Become Death, the most feared of the legendary Four Horsemen, in Darksiders II Deathinitive Edition. The Deathinitive Edition includes all DLC, alongside updated graphics rendering and reworked game balancing. It is instantly playable and sure to make this a Deathcember to remember.

In Kung Fu Panda: Showdown of Legendary Legends, face off alongside or against Po and other Kung Fu Panda characters in up-to four person battles in the iconic Kung Fu Panda universe. This is the perfect game to bring families together for some friendly rivalry during the holidays.

This month’s PlayStation Plus lineup also includes:

  • Syberia Collection PS3
  • Xblaze Lost: Memories, PS3
  • Forma.8, PS Vita (Cross Buy with PS4)
  • Wanted Corp, PS Vita

As a reminder, we are giving PlayStation Plus members a bonus PlayStation VR game – Until Dawn: Rush of Blood. It’s available now through January 2 for PlayStation Plus members in U.S., Canada, and Latin America. This survival horror arcade shooter will be sure to give you a scare as you blast your way through hordes of enemies. Download it now (if you haven’t already) and buckle up for the most disturbing roller coaster ride you’ll ever take.

Monster Hunter: World is rapidly approaching its release, but you can get a taste of the hunt from December 9 to December 12 exclusively as a PlayStation Plus member. In this beta, you’ll be tasked with hunting a Great Jagras and an Anjanath in the Ancient Forest, as well as a Barroth in the Wildspire Waste. While these are your main quest targets, be on the lookout for other deadly monsters roaming each ecosystem.

Lastly, for a limited time, PlayStation Plus members can grab the Smite PlayStation Plus Pack for free! The bundle includes 31 Skins, 20 Gods and Voice Packs, plus the Khepri Announcer Pack. The bundle is available from December 12 to January 9.

And that’s it for the year. See you in 2018!



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PlayStation Experience 2017: Panels, PlayStation Presents and More

Hello hello! Hard to believe we’re only 9 sleeps away from the kickoff of PlayStation Experience 2017, starting with Friday night’s PlayStation Presents. Gulp!

Speaking of PlayStation Presents! The show will commence at 8:00pm Pacific Time next Friday, December 8. If you’ve got an Early Bird ticket, you’ll be able to join us on-site in Anaheim, California.

Though PlayStation’s biggest 2017 announcements were revealed at E3 and Paris Games Week, we’ve saved a few stocking stuffers for Friday night. Expect to listen in on candid discussions with some of PlayStation’s top developers, get updates on key titles, and be a part of some special announcements. Even Kinda Funny’s Greg Miller is dropping by!

If you can’t join in on the fun in person, you’ll be able to watch the show at live.playstation.com and earn rewards, or stream on Twitch, YouTube, and Facebook starting at 8:00pm Pacific Time Friday night.

Then, PlayStation Experience will kick off proper. And boy oh boy it’s set to be something special. But we’ll share more details about that soon!

I’m also pleased to share our panel schedule. Panels will take place on Saturday, December 9 and will stream live on live.playstation.com, Twitch, YouTube, and Facebook starting at 11:00am Pacific Time on Saturday. We’ll broadcast game updates, previews, and interviews in between, so don’t touch that dial!

Read on for full details. See you in Anaheim!

PlayStation Experience 2017 Panel Lineup

PlayStation VR Game Panel

11:00am Saturday, December 9
We can’t wait to tell you more about this one! Experience a candid conversation between two legends as they discuss developing their new PS VR title and lessons from VR development.

Media Molecule Presents Dreams

12:30pm Saturday, December 9
Join Media Molecule studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel at 12:30pm.

IGN Ranks the Top 10 PlayStation Games of all Time

2:00pm Saturday, December 9
IGN’s Podcast Beyond crew is here to figure out the 10 best PlayStation games ever, and they need your help! Uncharted 2 or The Last of Us? Metal Gear Solid, Final Fantasy VII, or Castlevania: Symphony of the Night? Journey or Shadow of the Colossus? Is it too soon for Horizon Zero Dawn to make the list? Help us build the best of the best that PlayStation has to offer. Help us celebrate 20+ years of PlayStation at PSX!

Ghost of Tsushima: From Concept to Reveal

3:30pm Saturday, December 9
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you all.

Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and location.

Uncharted 10th Anniversary Celebration

5:00pm Saturday, December 9
Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and location!

The Last of Us Part II: Meet the Cast

6:30pm Saturday, December 9
Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the panel.



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