mardi 31 octobre 2017

Shadow of the Colossus for PS4 Launches February 6, Watch the Opening

In case you missed it, we just debuted new footage of Shadow of the Colossus for PS4 as part of the PlayStation press conference at Paris Games Week. We are happy to confirm that Shadow of the Colossus for PlayStation 4 will launch on February 6, 2018 with an MSRP of $39.99.

As we stressed during our E3 2017 unveil, Shadow of the Colossus on PS4 is not a port or remaster. The beloved all-time classic has been completely rebuilt by the highly regarded team at Bluepoint Games. They are no stranger when it comes to reintroducing gems of PlayStation’s past for new generations of gamers to experience; their reputation for faithful, beautiful restorations precedes them.

Shadow of the Colossus

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Captured from a PlayStation 4 Pro system. 4K images require a 4K display

Still, Shadow of the Colossus will be their largest project ever, and as you’ve seen from the footage we’ve been able to share so far, they have reengineered a gaming masterpiece with amazing care and precision.

We can’t wait for longtime fans and new ones alike to be able to experience Shadow of the Colossus again on PlayStation 4. It has never looked more stunning and never been as immersive, and on PlayStation 4 Pro, runs at a breathtaking dynamic 4K resolution targeting 30 fps.

The opening to Shadow of the Colossus is haunting, something any fan would recognize from the first shot and musical cues. We’re excited to be able to share a clip of that introduction sequence, which we feel showcases the extent of this remake and the care with which it is being handled. Please enjoy!

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God of War: Inside the Paris Games Week Trailer

“That’s a Soul Eater. If that kills us, that’s it… no Valhalla…” – Atreus

When we unveiled a bold, daunting, new direction for God of War at E3 2016, Cory wrote here “Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.” As we sit here in the studio on the cusp of our content lock for the game, I can tell you our team’s souls are downright driven to nail those memorable moments with as much determination as Kratos and Atreus are on their incredible journey. There are no Soul Eaters lurking in these halls, though today you may think otherwise with our studio Halloween decorations. This team is making it happen once again through perseverance, passion, and determination.

What you witnessed in God of War’s new Paris Games Week trailer is a smidgeon – a sliver – of the unflinching, intense, brutal, and often empowering new combat in God of War. Every time I pick up the controller to play, I feel like I have Kratos’ Leviathan Axe in my hand (I avoid using it as a projectile though), and can hear Atreus’ arrows whizzing by (not to mention his witty motivational banter). The impact of every attack you connect feels like it has a titanic ton of energized force behind it, and the strategic decisions you’ll be forced to make mid-combat are your keys to survival.

Intensity, strategy, and an emotional combat connection between father and son is what Cory and all the creative leads want people to feel when seeing this Draugr encounter in the Huldra Mine. When Kratos launches his Axe at a Heavy Draugr to vault him back a step, Atreus comes in with an acrobatic flying double kick, sending him like a ping pong ball right back into the brick wall that is Kratos’ bare fists. That combat moment in the middle of mayhem is a perfect example of how Kratos and Atreus can take down their enemies together.

With Atreus at your side you have the strongest support next to Kratos’ primary weapon and bare fists you’ve ever experienced in a God of War game. The team worked diligently to ensure Atreus’ actions vary from long range arrow stuns, to enemy strangleholds, to acrobatic tag-team maneuvers that will help Kratos take down any enemy, any size, and any amount.

I’m still barely scratching the surface here on our new combat system that we’ve been laboring on tirelessly, and can’t wait to show you more as we head into early 2018.



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Kingdom Come: Deliverance is an Authentic Open-World RPG

Kingdom Come: Deliverance is a story-driven, open-world RPG that immerses players in an epic adventure in the Holy Roman Empire. Set to avenge the death of the heroes’ parents, players take over the role of Henry, son of the local blacksmith. Struggling against an invading force, players will encounter game-changing quests and decisions. Majestic castles, deep forests, thriving villages, and countless other locations, set in a highly realistic medieval Bohemia invite players to truly explore History!

Here are six reasons why players should be excited for Kingdom Come: Deliverance on PS4.

Attention to detail. The team has spared no expense when reconstructing real medieval architecture of 15th century Bohemia, located in the heart of Europe.

Realistic medieval combat. With the help of experienced sword fighters, the team at Warhorse has crafted authentic medieval sword-fighting techniques using state-of-the-art motion capture and painstakingly designed a battery of realistic weapons which are befitting of the action on screen.

The adage “easy to learn, hard to master” comes to mind — and might be more fitting than ever — when players pick up a sword, club or spike and face enemies in this detailed fighting system.

An immersive story based on real history. The year is 1403, Bohemia, rich in culture with silver, sprawling castles. The King is dead and his eldest son takes his place on the throne. Players are thrown into the heat of an escalating conflict amongst the royals that shakes the kingdom’s foundations. Great unrest and the driving heat of history’s pages are the cornerstones that set the stage for a unique story experience.

Many paths lead to victory, but consequences must be faced. Players need to have an eye on their reputation and how their actions influence the people around them. Fighting, stealing, seducing, threatening, persuading, or bribing are ways to go — but the questions remains: how do the players want to be remembered?

Freedom to explore. Players can freely enjoy the huge, reconstructed map of medieval Bohemia. Enter villages and interact with the locals. The dark and deep forests might tease players with beauty, but hold true danger!

Last but not least, pre-order Kingdom Come: Deliverance at PlayStation Store and get the following:

  • Kingdom Come Deliverance
  • Dynamic Theme
  • New armor sets
  • New treasure maps


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lundi 30 octobre 2017

Partnering with Feeding America for Relief Efforts

The recent hurricanes have impacted many lives and destroyed countless communities. Partnering with Feeding America, we invite the PlayStation community in the U.S. to help those impacted through our Natural Disaster Relief page available on PlayStation Store. Your generous purchase will help these communities by providing much needed support, and you will receive a bundle of all-new and exclusive PlayStation Themes to show your support on your PS4 home screen.

Our PlayStation community has demonstrated a commitment to helping others in times of need, and your assistance will help those who, at this time, need your support the most.

Please join us today by lending a helping hand to those most impacted by the recent natural disasters. All proceeds will be donated to Feeding America relief efforts.



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Smash Hit Plunder for PS VR: Raid a Haunted Castle for Cash With or Against Friends

Welcome to Smash Hit Plunder, the single and multiplayer PlayStation VR game you’ve been waiting for. Allow us to plunge you and your friends straight into a medieval castle that’s yours to explore – or is it?

Alas, you were supposed to inherit the castle from your loving Grandma – but it’s been locked down by a ghostly spirit who says you owe him money! Apparently your incompetent ancestors accumulated quite a bit of debt…

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How to pay him back?!

You need to re-mortgage your castle to get it back! It seems like the only option is to loot your very own new home. Use the immersive VR surroundings to gather as much treasure as you can. Smash items, shake expensive-looking pots, and destroy everything you can see – just do all that you can to get your hands on that loot. The more coins you collect, the more of the castle you can unlock!

But it’s just not that simple – the ghostly inhabitants of the castle don’t always want you there. How can you stop them?

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Luckily, you’re not on your own, because Smash Hit Plunder has cooperative local multiplayer! There are two multiplayer modes that let friends help you out via your TV.

If you fancy some friendly rivalry instead there are two manic versus multiplayer modes where the TV buddies can take on the VR player – who will win the treasure this time?!

So who are we?

Triangular Pixels is an independent micro-studio based in Cornwall, UK- we specialise in virtual reality. You might have heard of our BAFTA-nominated hit Unseen Diplomacy – if you haven’t, go try it!

We love to create multiplayer games that cross the boundary between a player wearing a VR headset and letting friends in the same room get in on the fun too. Smash Hit Plunder is a perfect way to introduce, for example, your Gran to the exciting world of VR – but still allows more experienced VR players to go for those high scores!

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With the help of PlayStation’s Strategic Content team, we’ve been working really hard since 2014 to bring this fun game to as many people and with as many spooky dungeons as possible – it’s been a long journey but who doesn’t want to smash up their very own castle?

So, let’s get plundering!



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Erica, a Live-Action Interactive Drama, Announced for PS4

Hi, I’m Jack Attridge, Creative Director at Flavourworks, a digital entertainment studio based in London. We’ve spent years crafting our first title, and now I’m thrilled to work with the team at PlayStation to unveil Erica.

Erica is an interactive live-action drama, with no 3D graphics at all. That means you are interacting with a film that has no visible interruptions so it feels utterly cinematic. It has the pace, flow, and production value of a Hollywood movie. The difference in Erica is that you are an active participant, guiding the namesake protagonist in her journey.

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During the making of Erica, we strove to ensure that anyone would be able to play. With PlayLink, we opened the experience up to touchscreen devices as a controller, making the game even more tactile, allowing you to feel immersed in her story. Erica is all about touching the world – for example, you can delicately wipe a tear from Erica’s cheek, or flip through pages in a book to dig a little deeper into her world.

Erica is a young woman dealing with a traumatic childhood experience that continues to haunt her into adulthood. An old family friend contacts Erica believing her memories may be key to identifying a killer on the loose. It’s not long before the killer attempts to contact Erica too. Caught between different versions of the truth, you must decide whom to trust and what to believe.

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The fact that it is live action means that you can look someone right in the eyes and decide whether you believe them. The performances can be so nuanced and the world’s details so intimate that we knew we wanted to tell this story in live action. All player choices have an impact on the story and in addition, all the physical actions have consequences on how the scene unfolds. Let me give you an example: if you open a door forcefully instead of gently, Erica might attract unwanted attention. In this game, actions are often louder than words.

We’ve seen groups of players engage with Erica, and it’s amazing how social the experience can become. The cinematic live action aesthetic draws in new audiences as the story of Erica invites conversation. It was always our dream to make something not only for seasoned gamers, but also loved by their friends and family who have never played a game. To achieve this, we had to rethink the way we approach design in the tiniest of details, and avoid assuming that players know anything about the conventions of games.

That’s all from me today – this is just a glimpse into what Erica has in store… we will have much more to share in the coming months!



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VR Action Adventure Title Apex Construct Announced at PGW

Hello, I am Erik Odeldahl, Creative Director at Fast Travel Games.

We have just announced our first game for PS VR: Apex Construct, an action/adventure title built from the ground up for VR that we believe will raise the bar when it comes to extensive and engaging VR gaming experiences. It takes place in a shattered but beautiful post-apocalyptic future filled with merciless robots, where two powerful AIs are locked in a drawn-out conflict. As the last remaining human, you’ll explore this world and use your wits and combat skills to survive, while discovering why almost all organic life has become extinct.

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Apex Construct is played in first-person. You’ll control both hands using your PS Move controllers: You can pick things up, move around freely in the world via seamless teleportation, fight using your upgradable bow and block incoming attacks with your shield while throwing a grenade. The world contains secrets to uncover, which let you level up your equipment in your homebase. From there, you can replay any mission to find secrets you might have missed the first time. Exploration is a big part of Apex Construct, and we’ve tried to create a deep and mysterious world that you want to stay in and marvel at all the hidden details.

The action-based gameplay is something we are especially proud of — the bow mechanics are very similar to real life archery and require skill and precision. Sometimes you’ll face multiple enemies at once and will need to move, attack and defend at the same time. You will also find different kind of arrows — some might work better against certain type of enemies, while others can be used to open up secret entrances otherwise not accessible.

Apex Construct - The Shift

After working as Design Director for Mirror’s Edge Catalyst at DICE, I founded Fast Travel Games in 2016 together with other industry veterans from studios like Rovio and Avalanche. Together, we embarked on a mission: To create qualitative VR games with true sense of immersion, that you want to continue playing for a long time. We believe we have done exactly this with Apex Construct, a game we have worked on through ups and downs (which can always be expected in creative processes). We’ll beready to share it with you soon, and the team and I are SO excited to hear what you think!



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