I’m sure you’ve heard by now, but the choices you make in Until Dawn carry extreme and sometimes deadly consequences. You, the player, take on the role of eight teenagers and make snap decisions that will determine who survives.
As fans of the survival horror genre, we worked with MoFilm on a short series of live action films to illustrate the gravity of the decisions you’ll be forced to make in the game. In each of these films, equal attention was focused on the exact moment the characters are faced with a tough decision, as is on the potential outcomes they must weigh. For better or worse, every action has a different consequence. The two films will explore scenarios inspired by Until Dawn.
Part 1 of 2 in our mini-series is called “Choices,” and what better way to tell this story than by having the film be interactive! Without giving too much away, we set out to create a classic killer scenario that most of us have seen in other films with different outcomes. The main difference with ours is that your decision has a direct impact on the final outcome. Question is, what decisions will you make? And will you survive?
The interactive experience is only compatible on your desktop
From the “Choices” director, Torben:
“We took our inspiration from the many choices presented in the game and from its cinematic style. We want to give the viewer a feeling of what it’s like being caught up with a killer on the loose — having to make life threatening decisions on the run. Most people can relate to watching a horror and disapprove of the decisions made by the main protagonists. Now you can actually have a say in them — and carry full responsibility if the protagonist gets away or is killed in a brutal way…”
The second film takes on a darker, ominous twist on Robert Frost’s classic poem — “The Road Not Taken.” Head here to watch part two of the Mofilm series, being hosted by our partners at GameStop.
From the director of “The Road Not Taken,” Lloyd Choi:
“I’ve always been in love with games that you can’t play alone in the dark. The idea of creating an extended spin-off of the world around Until Dawn definitely excited me, and decided I wanted to try something a little different than the typical game trailer.
“Since Until Dawn is based around the concept of choice (and the tension around it), I immediately thought of Robert Frost’s poem “The Road Not Taken”, which I thought would create an interesting tone and backdrop paired with visceral and frightening images. The poem is often misinterpreted, and is really more complex than people think.
“It’s really about how no matter which direction you choose, that’s the choice you make, leading to a life lived regardless of this road or the other road. And in hindsight, that will be the only way you know and you’ll look back on that decision to take this road as meaningful and important.
“But all roads are really the same. It’s not really an empowering poem of choosing your unique destiny that others haven’t taken; it’s meaning is more bleak and bittersweet. And I found that perfect for Until Dawn.”
Hopefully you’ll be at peace with the choices you make in Until Dawn when it launches on August 25th!
For more info on Until Dawn, head over to the official site for more.
from PlayStation.Blog http://ift.tt/1WyvGJY
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