This week, we welcome developers from all over the world to San Francisco to attend Game Developers Conference 2016. This is an industry-only event, but since we know PlayStation has a diverse, far-reaching audience we wanted to put all of the info for our panel discussions in one easily-accessible place for those who might find it useful.
Going to be at GDC this week? Stop by the main booth (1202) where we’ll have games, tools, tech and more. Interested in a career with PlayStation? Stop by the PlayStation Lounge at the Career Center (booth CC2300) to grab some coffee, play games, and strike up a conversation with recruiters and hiring managers.
Check here for more info about the panels and events we’ll be hosting at GDC 2016.
PlayStation VR: Development and Innovations (presented by Sony)
Date: Wednesday, March 16th
Time: 11:00 AM – 12:00 PM
Location: West Hall, Room 3009
Speaker: Chris Norden – Senior Staff Developer Support Engineer, SCEA
Synopsis: Join us as we enter the world of PlayStation VR and explore new features, development concepts and design innovations. We will be discussing the latest hardware and software, exploring features to help developers make better VR titles, and giving a long-awaited update on the future of the consumer product. There will also be some exciting new information from “The PLAYROOM VR” team as well as a surprise live multiplayer VR demo on stage!
2016: A Pivotal Year for F2P on PlayStation (presented by Sony)
Date: Wednesday, March 16
Time: 12:30 PM – 1:30 PM
Location: Room 3022, West Hall
Speakers: Wes Phillips – Global Brand Manager (Epic Games)
Sarah Thomson – Sr Account Executive (F2P, Sony Computer Entertainment America)
Erik Whiteford – Director of Marketing (Wargaming.net)
Todd Harris – COO (HI-REZ Studios)
Ivan Sulic – VP of Marketing (Digital Extremes)
Laura Naviaux – Chief Publishing Officer (Daybreak Games)
Synopsis: F2P is no longer a modest, nascent business model on PlayStation. With success stories such as DCUO and Warframe, larger F2P PC Publishers have now entered into console. AAA F2P games have launched on the platform, taking the F2P business vertical to new heights. Our panel of seasoned F2P partners delve into their PlayStation debut, how they built their strategy and what PlayStation gamers expect from their games. Hear from top publishers such as Wargaming, Epic Games and HI-REZ Studios speak to their challenges and triumphs on console while leveraging their pedigree and knowhow from PC.
How to Grow your Online Community on PS4 (presented by Sony)
Date: Wednesday, March 16th
Time: 2:00 PM – 3:00 PM
Location: West Hall, Room 3022
Speakers: Zev Solomon – Senior Developer Support Engineer (Sony Computer Entertainment America, Developer Services and Support)
Jon Webb – Senior Manager (Sony Computer Entertainment Inc., Product Strategy)
Synopsis: This sponsored session will give attendees an overview of the various GPU debugging and optimization tools offered to PS4 developers.
Platform Engineering Disciplines at PlayStation: A Fireside Chat (presented by Sony Computer Entertainment America)
Date: Wednesday, March 16
Time: 2:00 PM – 3:00 PM
Location: Career Center Theater, Career Center, North Hall
Speakers: Peter Paquette | Technical Account Manager, PlayStation
Steven Osman | Senior Staff Software Engineer, PlayStation
Synopsis: Come chat with Peter Paquette and Steven Osman about their roles and respective departments at PlayStation. If you have questions about what it is like to work within Research and Development or everything that our Developer Support teams do (Hint: they are not a call center) then please join them for a short presentation followed by a question and answer session.
Creating Greatness at Santa Monica Studio (presented by Sony Computer Entertainment America)
Date: Thursday, March 17
Time: 10:00 AM – 11:00 AM
Location: Career Center Theater, Career Center, North Hall
Speakers: David Hewitt | Sr. Manager Game Design, Santa Monica Studio
Koray Hagen | Programmer, Santa Monica Studio
Synopsis: This session will introduce the unique creative culture of Sony’s Santa Monica Studio, with its combination of AAA internal development and incubation and partnerships with some of the industry’s most innovative independent teams. We’ll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first. We’ll look at the studio from both a technical and a creative perspective, and will be open to questions from audience members who want to know more about our studio and the people who work there.
3D Audio (presented by Sony)
Location: Room 3009, West Hall
Date: Thursday, March 17
Time: 11:30 AM – 12:30 PM
Speakers: Victoria Dorn – Software Engineer, Sony Computer Entertainment America
Frederick Umminger – Sr. Manager, Engineering, Sony Computer Entertainment America
Jennifer Kwan – Product Manager – Audio, Sony Computer Entertainment America
Synopsis: 3D audio: The next generation audio standard after 7.1 surround sound – How to implement for PS4 games and PlayStation audio products.
PlayStation University: How to Become a PlayStation Intern (presented by Sony Computer Entertainment America)
Date: Friday March 18
Time: 10:00 AM – 11:00 AM
Location: Career Center Theater, Career Center, North Hall
Speakers: Darchele Smith | Sr. Recruiter, PlayStation
Leesa Dreo | Lead Recruiter University Relations, PlayStation
Synopsis: How do I get my foot in the door with PlayStation? Be mentored by game industry leaders? What makes them the “best place to work and play”? Come learn what it takes to make the first step towards the greatness that awaits you as a PlayStation intern. We are committed to developing the next generation of industry leaders and mentoring your talent to unexpected levels. In our session, learn about our 12-week internship program in multiple locations, which encompasses all facets of our business from corporate to game development. Learn what makes us different from our competitors and how you can help us to define the next 20 years of game play.
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