As the actual, highly anticipated release of The Last Guardian finally nears (Yes, it’s a real game and you’re a mere few weeks away from playing it!), we’re hearing more and more from the community about how designer Fumito Ueda’s work has touched them.
Ico and Shadow of the Colossus seem to hold a special place in the hearts of their fans, though the reasons why vary depending on who you talk to. We thought it a fitting nod to a decade-long wait near its end to celebrate the legacy that precedes The Last Guardian, as shared in thoughts and memories from people in the industry (AKA gamers, like you). It’s also a nifty excuse for us to formally release this tribute video that Tokyo Game Show goers saw last month:
What do Ico and Shadow of the Colossus mean to you? Do you have a favorite memory from your time with either game? Please share in the comments!
“I believe, as a fan of Ueda-san’s games, that people feel like his work is special because you clearly feel the game was — from beginning to end — a singular vision, without any influence of popular genres or styles at the time.”
– Shuhei Yoshida (President of SIE Worldwide Studios)
“We at Team Ninja have also put great effort into creating smooth action for a long time. I feel real and warm emotion from Ueda-san’s sophisticated animations.”
-Fumihiko Yasuda (Director, Team Ninja)
“That atmosphere of desolation makes certain forms of interaction all the more meaningful. My favorite thing in Ico is the way in which you save your game: you sit down on a bench together with Yorda and take a breather from all the jumping and climbing. It’s such a touching little moment, allowing you to reflect on everything the two of you have been through and strengthening your bond.
“In Shadow of the Colossus, the sense that you’re facing down impossible odds is even stronger due to the ever-looming presence of the colossi. The first time I scaled and took down a colossus was a moment of pure exhilaration; I’d never faced a creature so much larger than myself in a videogame, let alone defeated one. It’s one of those defining moments in games, and I think it’s fair to say that the confrontations between Aloy and the machines in Horizon Zero Dawn owe a huge debt to Shadow of the Colossus.
“I think Ueda-san’s games tell bittersweet, human stories that tap into universally relatable emotions. They’re minimalist works of art, executed with laser-like focus throughout — from the core game mechanics to the storyline. Coupled with the craftsmanship evident in the visuals, the animations and the music, it’s easy to see why they’re timeless classics.”
-Hermen Hulst (Managing Director, Guerrilla Games)
“The little boy with horns in Ico is a very good example of an intriguing character created through very simple means. Ueda-san’s sense of storytelling is elegant and subtle, it talks directly to the heart of players, which is difficult to do. His sense of poetry is something few games manage to offer.
“I have many favorite moments in Team Ico’s games. I love both games’ ends in particular (I don’t want to spoil them). I remember standing in front of my TV absolutely amazed by these endings, so clever, moving, surprising, and at the same time so spot on. But both games are full of these incredible moments, from the discovery of your horse to this incredible feeling of climbing on the shoulders of a giant. These games are about being a child again, and that’s really a miracle by itself.
“Very few creators have such an ability that makes everything they touch distinctive and special. Ueda-san is definitely one of them. His work has been seminal in many ways, and is still today a source of inspiration.”
-David Cage (Director, Quantic Dream)
“Team Ico has brought us incredibly beautiful rites of passage experiences and for that I am very grateful. I’m happy that some of them have stayed together to bring us The Last Guardian and with Ueda-san at the helm I am sure that we are in for a massive treat! I know that Day One I shall be on my couch escaping the real world and immersing myself in theirs. I can only imagine the team’s own feelings getting this out after all the time and effort that they have put in, and so I wish them the very, very best and hope that they have a big celebration.”
-Siobhan Reddy (Director, Media Molecule)
-Neil Druckman (Naughty Dog)
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